About Face
R
Instant
Switch target creature's power and toughness until end of turn.

Absolute Grace
1W
Enchantment
All creatures have protection from black.

Absolute Law
1W
Enchantment
All creatures have protection from red.

Abundance
2GG
Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Abyssal Horror
4BB
Creature - Horror
2/2
Flying
When Abyssal Horror comes into play, target player discards two cards.

Academy Rector
3W
Creature - Human Cleric
1/2
When Academy Rector is put into a graveyard from play, you may remove Academy Rector from the game. If you do, search your library for an enchantment card and put that card into play. Then shuffle your library.

Academy Researchers
1UU
Creature - Human Wizard
2/2
When Academy Researchers comes into play, you may put an Aura card from your hand into play attached to Academy Researchers.

Acidic Soil
2R
Sorcery
Acidic Soil deals damage to each player equal to the number of lands he or she controls.

Acridian
1G
Creature - Insect
2/4
Echo 1G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

AEther Sting
3R
Enchantment
Whenever an opponent plays a creature spell, AEther Sting deals 1 damage to that player.

Albino Troll
1G
Creature - Troll
3/3
Echo 1G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
1G: Regenerate Albino Troll.

Anaconda
3G
Creature - Snake
3/3
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

Ancient Silverback
4GG
Creature - Ape
6/5
G: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Angelic Chorus
3WW
Enchantment
Whenever a creature comes into play under your control, you gain life equal to its toughness.

Angelic Curator
1W
Creature - Angel Spirit
1/1
Flying, protection from artifacts

Angelic Page
1W
Creature - Angel Spirit
1/1
Flying
T Target attacking or blocking creature gets +1/+1 until end of turn.

Angel's Trumpet
3
Artifact
All creatures have vigilance.
At the end of each player's turn, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.

Annul
U
Instant
Counter target artifact or enchantment spell.

Antagonism
3R
Enchantment
At the end of each player's turn, Antagonism deals 2 damage to that player unless one of his or her opponents was dealt damage that turn.

Anthroplasm
2UU
Creature - Shapeshifter
0/0
Anthroplasm comes into play with two +1/+1 counters on it.
X, T Remove all +1/+1 counters from Anthroplasm and put X +1/+1 counters on it.

Apprentice Necromancer
1B
Creature - Zombie Wizard
1/1
B, T, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to play. That creature gains haste. At end of turn, sacrifice it.

Arc Lightning
2R
Sorcery
Arc Lightning deals 3 damage divided as you choose among any number of target creatures and/or players.

Arcane Laboratory
2U
Enchantment
Each player can't play more than one spell each turn.

Archery Training
W
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has "T This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."

Archivist
2UU
Creature - Human Wizard
1/1
T Draw a card.

Argothian Elder
3G
Creature - Elf Druid
2/2
T Untap two target lands.

Argothian Enchantress
1G
Creature - Human Druid
0/1
Shroud (This permanent can't be the target of spells or abilities.)
Whenever you play an enchantment spell, draw a card.

Argothian Swine
3G
Creature - Boar
3/3
Trample

Argothian Wurm
3G
Creature - Wurm
6/6
Trample
When Argothian Wurm comes into play, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.

Attrition
1BB
Enchantment
B, Sacrifice a creature: Destroy target nonblack creature.

Attunement
2U
Enchantment
Return Attunement to its owner's hand: Draw three cards, then discard four cards.

Aura Flux
2U
Enchantment
All other enchantments have "At the beginning of your upkeep, sacrifice this enchantment unless you pay 2."

Aura Thief
3U
Creature - Illusion
2/2
Flying
When Aura Thief is put into a graveyard from play, you gain control of all enchantments. (You don't get to move Auras.)

Avalanche Riders
3R
Creature - Human Nomad
2/2
Haste
Echo 3R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Avalanche Riders comes into play, destroy target land.

Back to Basics
2U
Enchantment
Nonbasic lands don't untap during their controllers' untap steps.

Barrin, Master Wizard
1UU
Legendary Creature - Human Wizard
1/1
2, Sacrifice a permanent: Return target creature to its owner's hand.

Barrin's Codex
4
Artifact
At the beginning of your upkeep, you may put a page counter on Barrin's Codex.
4, T, Sacrifice Barrin's Codex: Draw X cards, where X is the number of page counters on Barrin's Codex.

Beast of Burden
6
Artifact Creature - Golem
*/*
Beast of Burden's power and toughness are each equal to the number of creatures in play.

Bedlam
2RR
Enchantment
Creatures can't block.

Befoul
2BB
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.

Bereavement
1B
Enchantment
Whenever a green creature is put into a graveyard from play, its controller discards a card.

Blanchwood Armor
2G
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.

Blanchwood Treefolk
4G
Creature - Treefolk
4/5

Blasted Landscape
Land
T Add 1 to your mana pool.
Cycling 2 (2, Discard this card: Draw a card.)

Blessed Reversal
1W
Instant
You gain 3 life for each creature attacking you.

Blizzard Elemental
5UU
Creature - Elemental
5/5
Flying
3U: Untap Blizzard Elemental.

Bloated Toad
2G
Creature - Frog
2/2
Protection from blue
Cycling 2 (2, Discard this card: Draw a card.)

Blood Vassal
2B
Creature - Thrull
2/2
Sacrifice Blood Vassal: Add BB to your mana pool.

Bloodshot Cyclops
5R
Creature - Cyclops Giant
4/4
T, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.

Body Snatcher
2BB
Creature - Minion
2/2
When Body Snatcher comes into play, you may discard a creature card. If you don't, remove Body Snatcher from the game.
When Body Snatcher is put into a graveyard from play, remove Body Snatcher from the game and return target creature card from your graveyard to play.

Bog Raiders
2B
Creature - Zombie
2/2
Swampwalk

Bone Shredder
2B
Creature - Minion
1/1
Flying
Echo 2B (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Bone Shredder comes into play, destroy target nonartifact, nonblack creature.

Bouncing Beebles
2U
Creature - Beeble
2/2
Bouncing Beebles is unblockable as long as defending player controls an artifact.

Braidwood Cup
3
Artifact
T You gain 1 life.

Braidwood Sextant
1
Artifact
2, T, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.

Brand
R
Instant
Gain control of all permanents you own. (This effect doesn't end at end of turn.)
Cycling 2 (2, Discard this card: Draw a card.)

Brass Secretary
3
Artifact Creature - Construct
2/1
2, Sacrifice Brass Secretary: Draw a card.

Bravado
1R
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.

Breach
2B
Instant
Target creature gets +2/+0 and gains fear until end of turn.

Brilliant Halo
1W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from play, return Brilliant Halo to its owner's hand.

Brine Seer
3U
Creature - Human Wizard
1/1
2U, T Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way.

Brink of Madness
2BB
Enchantment
At the beginning of your upkeep, if you have no cards in hand, sacrifice Brink of Madness. If you do, target opponent discards his or her hand.

Bubbling Beebles
4U
Creature - Beeble
3/3
Bubbling Beebles is unblockable as long as defending player controls an enchantment.

Bubbling Muck
B
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds B to his or her mana pool.

Bull Hippo
3G
Creature - Hippo
3/3
Islandwalk

Bulwark
3RR
Enchantment
At the beginning of your upkeep, Bulwark deals damage to target opponent equal to the number of cards in your hand greater than the number of cards in his or her hand.

Burst of Energy
W
Instant
Untap target permanent.

Cackling Fiend
2BB
Creature - Zombie
2/1
When Cackling Fiend comes into play, each opponent discards a card.

Caltrops
3
Artifact
Whenever a creature attacks, Caltrops deals 1 damage to it.

Capashen Knight
1W
Creature - Human Knight
1/1
First strike
1W: Capashen Knight gets +1/+0 until end of turn.

Capashen Standard
W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
2, Sacrifice Capashen Standard: Draw a card.

Capashen Templar
2W
Creature - Human Knight
2/2
W: Capashen Templar gets +0/+1 until end of turn.

Carnival of Souls
1B
Enchantment
Whenever a creature comes into play, you lose 1 life and add B to your mana pool.

Carpet of Flowers
G
Enchantment
At the beginning of your precombat main phase, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.

Carrion Beetles
B
Creature - Insect
1/1
2B, T Remove up to three target cards in a single graveyard from the game.

Catalog
2U
Instant
Draw two cards, then discard a card.

Catastrophe
4WW
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

Cathodion
3
Artifact Creature - Construct
3/3
When Cathodion is put into a graveyard from play, add 3 to your mana pool.

Cave Tiger
2G
Creature - Cat
2/2
Whenever Cave Tiger becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.

Cessation
2W
Enchantment - Aura
Enchant creature
Enchanted creature can't attack.
When Cessation is put into a graveyard from play, return Cessation to its owner's hand.

Child of Gaea
3GGG
Creature - Elemental
7/7
Trample
At the beginning of your upkeep, sacrifice Child of Gaea unless you pay GG.
1G: Regenerate Child of Gaea.

Chime of Night
1B
Enchantment - Aura
Enchant creature
When Chime of Night is put into a graveyard from play, destroy target nonblack creature.

Chimeric Staff
4
Artifact
X: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.

Cinder Seer
3R
Creature - Human Wizard
1/1
2R, T Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.

Citanul Centaurs
3G
Creature - Centaur
6/3
Shroud (This permanent can't be the target of spells or abilities.)
Echo 3G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Citanul Flute
5
Artifact
X, T Search your library for a creature card with converted mana cost X or less, reveal it, and put it into your hand. Then shuffle your library.

Citanul Hierophants
3G
Creature - Human Druid
3/2
Creatures you control have "T Add G to your mana pool."

Claws of Gix
0
Artifact
1, Sacrifice a permanent: You gain 1 life.

Clear
1W
Instant
Destroy target enchantment.
Cycling 2 (2, Discard this card: Draw a card.)

Cloak of Mists
1U
Enchantment - Aura
Enchant creature
Enchanted creature is unblockable.

Cloud of Faeries
1U
Creature - Faerie
1/1
Flying
When Cloud of Faeries comes into play, untap up to two lands.
Cycling 2 (2, Discard this card: Draw a card.)

Colos Yearling
2R
Creature - Goat Beast
1/1
Mountainwalk
R: Colos Yearling gets +1/+0 until end of turn.

Compost
1G
Enchantment
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.

Confiscate
4UU
Enchantment - Aura
Enchant permanent (Target a permanent as you play this. This card comes into play attached to that permanent.)
You control enchanted permanent.

Congregate
3W
Instant
Target player gains 2 life for each creature in play.

Contamination
2B
Enchantment
At the beginning of your upkeep, sacrifice Contamination unless you sacrifice a creature.
If a land is tapped for mana, it produces B instead of any other type and amount.

Copper Gnomes
2
Artifact Creature - Gnome
1/1
4, Sacrifice Copper Gnomes: You may put an artifact card from your hand into play.

Coral Merfolk
1U
Creature - Merfolk
2/1

Corrupt
5B
Sorcery
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.

Covetous Dragon
4R
Creature - Dragon
6/5
Flying
When you control no artifacts, sacrifice Covetous Dragon.

Cradle Guard
1GG
Creature - Treefolk
4/4
Trample
Echo 1GG (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Crater Hellion
4RR
Creature - Hellion Beast
6/6
Echo 4RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Crater Hellion comes into play, it deals 4 damage to each other creature.

Crawlspace
3
Artifact
No more than two creatures can attack you each combat.

Crazed Skirge
3B
Creature - Imp
2/2
Flying, haste

Crop Rotation
G
Instant
As an additional cost to play Crop Rotation, sacrifice a land.
Search your library for a land card and put that card into play. Then shuffle your library.

Crosswinds
1G
Enchantment
Creatures with flying get -2/-0.

Crystal Chimes
3
Artifact
3, T, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.

Curfew
U
Instant
Each player returns a creature he or she controls to its owner's hand.

Damping Engine
4
Artifact
A player who controls more permanents than any other can't play lands or artifact, creature, or enchantment spells. That player may sacrifice a permanent to ignore this effect until end of turn.

Dark Hatchling
4BB
Creature - Horror
3/3
Flying
When Dark Hatchling comes into play, destroy target nonblack creature. It can't be regenerated.

Dark Ritual
B
Instant
Add BBB to your mana pool.

Darkest Hour
B
Enchantment
All creatures are black.

Darkwatch Elves
2G
Creature - Elf
2/2
Protection from black
Cycling 2 (2, Discard this card: Draw a card.)

Defender of Chaos
2R
Creature - Human Knight
2/1
Flash
Protection from white

Defender of Law
2W
Creature - Human Knight
2/1
Flash
Protection from red

Defense Grid
2
Artifact
Each spell costs 3 more to play except during its controller's turn.

Defense of the Heart
3G
Enchantment
At the beginning of your upkeep, if an opponent controls three or more creatures, sacrifice Defense of the Heart. If you do, search your library for up to two creature cards and put those creatures into play. Then shuffle your library.

Defensive Formation
W
Enchantment
Instead of the attacking player, you assign the combat damage of creatures attacking you.

Delusions of Mediocrity
3U
Enchantment
When Delusions of Mediocrity comes into play, you gain 10 life.
When Delusions of Mediocrity leaves play, you lose 10 life.

Deranged Hermit
3GG
Creature - Elf
1/1
Echo 3GG (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Deranged Hermit comes into play, put four 1/1 green Squirrel creature tokens into play.
Squirrel creatures get +1/+1.

Despondency
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-0.
When Despondency is put into a graveyard from play, return Despondency to its owner's hand.

Destructive Urge
1RR
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals combat damage to a player, that player sacrifices a land.

Devout Harpist
W
Creature - Human
1/1
T Destroy target Aura attached to a creature.

Diabolic Servitude
3B
Enchantment
When Diabolic Servitude comes into play, return target creature card from your graveyard to play.
When the returned creature is put into a graveyard, remove that creature from the game and return Diabolic Servitude to its owner's hand.
When Diabolic Servitude leaves play, remove that creature from the game.

Disappear
2UU
Enchantment - Aura
Enchant creature
U: Return enchanted creature and Disappear to their owners' hands.

Disciple of Grace
1W
Creature - Human Cleric
1/2
Protection from black
Cycling 2 (2, Discard this card: Draw a card.)

Disciple of Law
1W
Creature - Human Cleric
1/2
Protection from red
Cycling 2 (2, Discard this card: Draw a card.)

Discordant Dirge
3BB
Enchantment
At the beginning of your upkeep, you may put a verse counter on Discordant Dirge.
B, Sacrifice Discordant Dirge: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on Discordant Dirge. That player discards those cards.

Disease Carriers
2BB
Creature - Rat
2/2
When Disease Carriers is put into a graveyard from play, target creature gets -2/-2 until end of turn.

Disenchant
1W
Instant
Destroy target artifact or enchantment.

Disorder
1R
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.

Disruptive Student
2U
Creature - Human Wizard
1/1
T Counter target spell unless its controller pays 1.

Donate
2U
Sorcery
Target player gains control of target permanent you control.

Douse
2U
Enchantment
1U: Counter target red spell.

Dragon Blood
3
Artifact
3, T Put a +1/+1 counter on target creature.

Drifting Djinn
4UU
Creature - Djinn
5/5
Flying
At the beginning of your upkeep, sacrifice Drifting Djinn unless you pay 1U.
Cycling 2 (2, Discard this card: Draw a card.)

Drifting Meadow
Land
Drifting Meadow comes into play tapped.
T Add W to your mana pool.
Cycling 2 (2, Discard this card: Draw a card.)

Dromosaur
2R
Creature - Lizard
2/3
Whenever Dromosaur blocks or becomes blocked, it gets +2/-2 until end of turn.

Duress
B
Sorcery
Target opponent reveals his or her hand. Choose a noncreature, nonland card from it. That player discards that card.

Dying Wail
1B
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, target player discards two cards.

Eastern Paladin
2BB
Creature - Zombie Knight
3/3
BB, T Destroy target green creature.

Electryte
3RR
Creature - Beast
3/3
Whenever Electryte deals combat damage to defending player, it deals damage equal to its power to each blocking creature.

Elite Archers
5W
Creature - Human Soldier Archer
3/3
T Elite Archers deals 3 damage to target attacking or blocking creature.

Elvish Herder
G
Creature - Elf
1/1
G: Target creature gains trample until end of turn.

Elvish Lookout
G
Creature - Elf
1/1
Shroud (This permanent can't be the target of spells or abilities.)

Elvish Lyrist
G
Creature - Elf
1/1
G, T, Sacrifice Elvish Lyrist: Destroy target enchantment.

Elvish Piper
3G
Creature - Elf Shaman
1/1
G, T You may put a creature card from your hand into play.

Emperor Crocodile
3G
Creature - Crocodile
5/5
When you control no other creatures, sacrifice Emperor Crocodile.

Enchantment Alteration
U
Instant
Attach target Aura attached to a creature or land to another permanent of that type.

Encroach
B
Sorcery
Target player reveals his or her hand. Choose a nonbasic land card from it. That player discards that card.

Endless Wurm
3GG
Creature - Wurm
9/9
Trample
At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.

Endoskeleton
2
Artifact
You may choose not to untap Endoskeleton during your untap step.
2, T Target creature gets +0/+3 as long as Endoskeleton remains tapped.

Energy Field
1U
Enchantment
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard, sacrifice Energy Field.

Engineered Plague
2B
Enchantment
As Engineered Plague comes into play, choose a creature type.
All creatures of the chosen type get -1/-1.

Eradicate
2BB
Sorcery
Remove target nonblack creature from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and remove them from the game. That player then shuffles his or her library.

Erase
W
Instant
Remove target enchantment from the game.

Eviscerator
3BB
Creature - Horror
5/5
Protection from white
When Eviscerator comes into play, you lose 5 life.

Exhaustion
2U
Sorcery
Creatures and lands target opponent controls don't untap during his or her next untap step.

Exhume
1B
Sorcery
Each player puts a creature card from his or her graveyard into play.

Expendable Troops
1W
Creature - Human Soldier
2/1
T, Sacrifice Expendable Troops: Expendable Troops deals 2 damage to target attacking or blocking creature.

Exploration
G
Enchantment
You may play an additional land each of your turns.

Expunge
2B
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Cycling 2 (2, Discard this card: Draw a card.)

Extruder
4
Artifact Creature - Juggernaut
4/3
Echo 4 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice an artifact: Put a +1/+1 counter on target creature.

Faerie Conclave
Land
Faerie Conclave comes into play tapped.
T Add U to your mana pool.
1U: Faerie Conclave becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land. (It can't be blocked except by creatures with flying or reach.)

Faith Healer
1W
Creature - Human Cleric
1/1
Sacrifice an enchantment: You gain life equal to its converted mana cost.

False Prophet
2WW
Creature - Human Cleric
2/2
When False Prophet is put into a graveyard from play, remove all creatures from the game.

Falter
1R
Instant
Creatures without flying can't block this turn.

Fatigue
1U
Sorcery
Target player skips his or her next draw step.

Fault Line
XRR
Instant
Fault Line deals X damage to each creature without flying and each player.

Fecundity
2G
Enchantment
Whenever a creature is put into a graveyard from play, that creature's controller may draw a card.

Fend Off
1W
Instant
Prevent all combat damage that would be dealt by target creature this turn.
Cycling 2 (2, Discard this card: Draw a card.)

Fertile Ground
1G
Enchantment - Aura
Enchant land
Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool.

Festering Wound
1B
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put an infection counter on Festering Wound.
At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.

Field Surgeon
1W
Creature - Human Cleric
1/1
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.

Fiery Mantle
1R
Enchantment - Aura
Enchant creature
When Fiery Mantle is put into a graveyard from play, return Fiery Mantle to its owner's hand.
R: Enchanted creature gets +1/+0 until end of turn.

Fire Ants
2R
Creature - Insect
2/1
T Fire Ants deals 1 damage to each other creature without flying.

Flame Jet
1R
Sorcery
Flame Jet deals 3 damage to target player.
Cycling 2 (2, Discard this card: Draw a card.)

Fledgling Osprey
U
Creature - Bird
1/1
Fledgling Osprey has flying as long as it's enchanted.

Fleeting Image
2U
Creature - Illusion
2/1
Flying (This creature can't be blocked except by creatures with flying.)
1U: Return Fleeting Image to its owner's hand.

Flesh Reaver
1B
Creature - Horror
4/4
Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.

Flicker
1W
Sorcery
Remove target nontoken permanent from the game, then return it to play under its owner's control.

Fluctuator
2
Artifact
Cycling costs you up to 2 less to play.

Fodder Cannon
4
Artifact
4, T, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.

Fog Bank
1U
Creature - Wall
0/2
Defender (This creature can't attack.)
Flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.

Fog of Gnats
BB
Creature - Insect
1/1
Flying
B: Regenerate Fog of Gnats.

Forbidding Watchtower
Land
Forbidding Watchtower comes into play tapped.
T Add W to your mana pool.
1W: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.

Forest
Basic Land - Forest

Fortitude
1G
Enchantment - Aura
Enchant creature
When Fortitude is put into a graveyard from play, return Fortitude to its owner's hand.
Sacrifice a Forest: Regenerate enchanted creature.

Frantic Search
2U
Instant
Draw two cards, then discard two cards.
Untap up to three lands.

Gaea's Bounty
2G
Sorcery
Search your library for up to two Forest cards, reveal those cards, and put them into your hand. Then shuffle your library.

Gaea's Embrace
2GG
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has trample.
G: Regenerate enchanted creature.

Gamble
R
Sorcery
Search your library for a card, put that card into your hand, then discard a card at random. Then shuffle your library.

Gamekeeper
3G
Creature - Elf
2/2
When Gamekeeper is put into a graveyard from play, you may remove Gamekeeper from the game. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into play and put all other cards revealed this way into your graveyard.

Gang of Elk
5G
Creature - Elk Beast
5/4
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

Ghitu Encampment
Land
Ghitu Encampment comes into play tapped.
T Add R to your mana pool.
1R: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Ghitu Fire-Eater
2R
Creature - Human Nomad
2/2
T, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.

Ghitu Slinger
2R
Creature - Human Nomad
2/2
Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Ghitu Slinger comes into play, it deals 2 damage to target creature or player.

Ghitu War Cry
2R
Enchantment
R: Target creature gets +1/+0 until end of turn.

Giant Cockroach
3B
Creature - Insect
4/2

Gilded Drake
1U
Creature - Drake
3/3
Flying
When Gilded Drake comes into play, choose one - sacrifice Gilded Drake; or exchange control of Gilded Drake and target creature an opponent controls. If you can't make the exchange, sacrifice Gilded Drake. This ability can't be countered. (This effect doesn't end at end of turn.)

Glorious Anthem
1WW
Enchantment
Creatures you control get +1/+1.

Goblin Berserker
3R
Creature - Goblin Berserker
2/2
First strike, haste

Goblin Cadets
R
Creature - Goblin
2/1
Whenever Goblin Cadets blocks or becomes blocked, target opponent gains control of it. (This removes Goblin Cadets from combat.)

Goblin Festival
1R
Enchantment
2: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.

Goblin Gardener
3R
Creature - Goblin
2/1
When Goblin Gardener is put into a graveyard from play, destroy target land.

Goblin Lackey
R
Creature - Goblin
1/1
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand into play.

Goblin Marshal
4RR
Creature - Goblin Warrior
3/3
Echo 4RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Goblin Marshal comes into play or is put into a graveyard from play, put two 1/1 red Goblin creature tokens into play.

Goblin Masons
1R
Creature - Goblin
2/1
When Goblin Masons is put into a graveyard from play, destroy target Wall.

Goblin Matron
2R
Creature - Goblin
1/1
When Goblin Matron comes into play, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.

Goblin Medics
2R
Creature - Goblin Shaman
1/1
Whenever Goblin Medics becomes tapped, it deals 1 damage to target creature or player.

Goblin Offensive
X1RR
Sorcery
Put X 1/1 red Goblin creature tokens into play.

Goblin Patrol
R
Creature - Goblin
2/1
Echo R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Goblin Raider
1R
Creature - Goblin Warrior
2/2
Goblin Raider can't block.

Goblin Spelunkers
2R
Creature - Goblin Warrior
2/2
Mountainwalk

Goblin War Buggy
1R
Creature - Goblin
2/2
Haste
Echo 1R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Goblin Welder
R
Creature - Goblin Artificer
1/1
T Choose target artifact a player controls and target artifact card in that player's graveyard. If both targets are still legal as this ability resolves, that player sacrifices the artifact in play, then puts the other artifact from his or her graveyard into play.

Goliath Beetle
2G
Creature - Insect
3/1
Trample

Gorilla Warrior
2G
Creature - Ape Warrior
3/2

Grafted Skullcap
4
Artifact
At the beginning of your draw step, draw a card.
At the end of your turn, discard your hand.

Granite Grip
2R
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control.

Great Whale
5UU
Creature - Whale
5/5
When Great Whale comes into play, untap up to seven lands.

Greater Good
2GG
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.

Greener Pastures
2G
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than any other, the player puts a 1/1 green Saproling creature token into play.

Grim Monolith
2
Artifact
Grim Monolith doesn't untap during your untap step.
T Add 3 to your mana pool.
4: Untap Grim Monolith.

Guma
2R
Creature - Cat
2/2
Protection from blue

Harmonic Convergence
2G
Instant
Return all enchantments to top of their owners' libraries.

Hawkeater Moth
3G
Creature - Insect
1/2
Flying, shroud (This permanent can't be the target of spells or abilities.)

Headlong Rush
1R
Instant
Attacking creatures gain first strike until end of turn.

Healing Salve
W
Instant
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.

Heart Warden
1G
Creature - Elf Druid
1/1
T Add G to your mana pool.
2, Sacrifice Heart Warden: Draw a card.

Heat Ray
XR
Instant
Heat Ray deals X damage to target creature.

Herald of Serra
2WW
Creature - Angel
3/4
Flying, vigilance
Echo 2WW (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Hermetic Study
1U
Enchantment - Aura
Enchant creature
Enchanted creature has "T This creature deals 1 damage to target creature or player."

Hibernation
2U
Instant
Return all green permanents to their owners' hands.

Hidden Ancients
1G
Enchantment
When an opponent plays an enchantment spell, if Hidden Ancients is an enchantment, Hidden Ancients becomes a 5/5 Treefolk creature.

Hidden Gibbons
G
Enchantment
When an opponent plays an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.

Hidden Guerrillas
G
Enchantment
When an opponent plays an artifact spell, if Hidden Guerrillas is an enchantment, Hidden Guerrillas becomes a 5/3 Soldier creature with trample.

Hidden Herd
G
Enchantment
When an opponent plays a nonbasic land, if Hidden Herd is an enchantment, Hidden Herd becomes a 3/3 Beast creature.

Hidden Predators
G
Enchantment
When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.

Hidden Spider
G
Enchantment
When an opponent plays a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)

Hidden Stag
1G
Enchantment
Whenever an opponent plays a land, if Hidden Stag is an enchantment, Hidden Stag becomes a 3/2 Elk Beast creature.
Whenever you play a land, if Hidden Stag is a creature, Hidden Stag becomes an enchantment.

Hollow Dogs
4B
Creature - Zombie Hound
3/3
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.

Hope and Glory
1W
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.

Hopping Automaton
3
Artifact Creature - Construct
2/2
0: Hopping Automaton gets -1/-1 and gains flying until end of turn.

Horseshoe Crab
2U
Creature - Crab
1/3
U: Untap Horseshoe Crab.

Hulking Ogre
2R
Creature - Ogre
3/3
Hulking Ogre can't block.

Humble
1W
Instant
Target creature loses all abilities and becomes 0/1 until end of turn.

Hunting Moa
2G
Creature - Bird Beast
3/2
Echo 2G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature.

Hush
3G
Sorcery
Destroy all enchantments.
Cycling 2 (2, Discard this card: Draw a card.)

Ill-Gotten Gains
2BB
Sorcery
Each player discards his or her hand, then returns up to three cards from his or her graveyard to his or her hand.
Remove Ill-Gotten Gains from the game.

Illuminated Wings
1U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
2, Sacrifice Illuminated Wings: Draw a card.

Imaginary Pet
1U
Creature - Illusion
4/4
At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.

Impatience
2R
Enchantment
At the end of each player's turn, if that player didn't play a spell that turn, Impatience deals 2 damage to him or her.

Impending Disaster
1R
Enchantment
At the beginning of your upkeep, if there are seven or more lands in play, sacrifice Impending Disaster. If you do, destroy all lands.

Incendiary
R
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put a fuse counter on Incendiary.
When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.

Intervene
U
Instant
Counter target spell that targets a creature.

Intrepid Hero
2W
Creature - Human Soldier
1/1
T Destroy target creature with power 4 or greater.

Iridescent Drake
3U
Creature - Drake
2/2
Flying
When Iridescent Drake comes into play, put target Aura card from a graveyard into play attached to Iridescent Drake. (You control that Aura.)

Iron Maiden
3
Artifact
At the beginning of each opponent's upkeep, Iron Maiden deals 1 damage to that player for each card more than four in his or her hand.

Iron Will
W
Instant
Target creature gets +0/+4 until end of turn.
Cycling 2 (2, Discard this card: Draw a card.)

Island
Basic Land - Island

Ivy Seer
3G
Creature - Elf Wizard
1/1
2G, T Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.

Jagged Lightning
3RR
Sorcery
Jagged Lightning deals 3 damage to target creature and 3 damage to another target creature.

Jasmine Seer
3W
Creature - Human Wizard
1/1
2W, T Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.

Jhoira's Toolbox
2
Artifact Creature - Insect
1/1
2: Regenerate target artifact creature.

Junk Diver
3
Artifact Creature - Bird
1/1
Flying
When Junk Diver is put into a graveyard from play, return another target artifact card from your graveyard to your hand.

Karmic Guide
3WW
Creature - Angel Spirit
2/2
Flying, protection from black
Echo 3WW (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide comes into play, return target creature card from your graveyard to play.

Karn, Silver Golem
5
Legendary Artifact Creature - Golem
4/4
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.
1: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn. (That artifact retains its abilities.)

Keldon Champion
2RR
Creature - Human Barbarian
3/2
Haste
Echo 2RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Keldon Champion comes into play, it deals 3 damage to target player.

Keldon Vandals
2R
Creature - Human Rogue
4/1
Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Keldon Vandals comes into play, destroy target artifact.

King Crab
4UU
Creature - Crab
4/5
1U, T Put target green creature on top of its owner's library.

Kingfisher
3U
Creature - Bird
2/2
Flying
When Kingfisher is put into a graveyard from play, draw a card.

Knighthood
2W
Enchantment
Creatures you control have first strike.

Landslide
R
Sorcery
Sacrifice any number of Mountains. Landslide deals that much damage to target player.

Last-Ditch Effort
R
Instant
Sacrifice any number of creatures. Last-Ditch Effort deals X damage to target creature or player, where X is the number of creatures sacrificed this way.

Launch
1U
Enchantment - Aura
Enchant creature
Enchanted creature has flying.
When Launch is put into a graveyard from play, return Launch to its owner's hand.

Lava Axe
4R
Sorcery
Lava Axe deals 5 damage to target player.

Lay Waste
3R
Sorcery
Destroy target land.
Cycling 2 (2, Discard this card: Draw a card.)

Levitation
2UU
Enchantment
Creatures you control have flying. (They can't be blocked except by creatures with flying.)

Lifeline
5
Artifact
Whenever a creature is put into a graveyard from play and another creature is in play, return the first creature from that graveyard to play under its owner's control at end of turn.

Lightning Dragon
2RR
Creature - Dragon
4/4
Flying
Echo 2RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
R: Lightning Dragon gets +1/+0 until end of turn.

Lilting Refrain
1U
Enchantment
At the beginning of your upkeep, you may put a verse counter on Lilting Refrain.
Sacrifice Lilting Refrain: Counter target spell unless its controller pays X, where X is the number of verse counters on Lilting Refrain.

Lingering Mirage
1U
Enchantment - Aura
Enchant land
Enchanted land is an Island.
Cycling 2 (2, Discard this card: Draw a card.)

Lone Wolf
2G
Creature - Wolf
2/2
You may have Lone Wolf assign its combat damage as though it weren't blocked.

Looming Shade
2B
Creature - Shade
1/1
B: Looming Shade gets +1/+1 until end of turn.

Lotus Blossom
2
Artifact
At the beginning of your upkeep, you may put a petal counter on Lotus Blossom.
T, Sacrifice Lotus Blossom: Add X mana of any one color to your mana pool, where X is the number of petal counters on Lotus Blossom.

Lull
1G
Instant
Prevent all combat damage that would be dealt this turn.
Cycling 2 (2, Discard this card: Draw a card.)

Lurking Evil
BBB
Enchantment
Pay half your life, rounded up: Lurking Evil becomes a 4/4 Horror creature with flying.

Lurking Jackals
B
Enchantment
When an opponent has 10 life or less, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature.

Lurking Skirge
1B
Enchantment
When a creature is put into an opponent's graveyard from play, if Lurking Skirge is an enchantment, Lurking Skirge becomes a 3/2 Imp creature with flying.

Magnify
G
Instant
All creatures get +1/+1 until end of turn.

Mana Leech
2B
Creature - Leech
1/1
You may choose not to untap Mana Leech during your untap step.
T Tap target land. It doesn't untap during its controller's untap step as long as Mana Leech remains tapped.

Mantis Engine
5
Artifact Creature - Insect
3/3
2: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
2: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Mark of Fury
R
Enchantment - Aura
Enchant creature
Enchanted creature has haste.
At end of turn, return Mark of Fury to its owner's hand.

Marker Beetles
1GG
Creature - Insect
2/3
When Marker Beetles is put into a graveyard from play, target creature gets +1/+1 until end of turn.
2, Sacrifice Marker Beetles: Draw a card.

Martyr's Cause
2W
Enchantment
Sacrifice a creature: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.

Mask of Law and Grace
W
Enchantment - Aura
Enchant creature
Enchanted creature has protection from black and protection from red.

Master Healer
4W
Creature - Human Cleric
1/4
T Prevent the next 4 damage that would be dealt to target creature or player this turn.

Masticore
4
Artifact Creature - Masticore
4/4
At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Masticore.
2: Masticore deals 1 damage to target creature.
2: Regenerate Masticore.

Meltdown
XR
Sorcery
Destroy each artifact with converted mana cost X or less.

Mental Discipline
1UU
Enchantment
1U, Discard a card: Draw a card.

Metalworker
3
Artifact Creature - Construct
1/2
T Reveal any number of artifact cards in your hand. Add 2 to your mana pool for each card revealed this way.

Metathran Elite
1UU
Creature - Metathran Soldier
2/3
Metathran Elite is unblockable as long as it's enchanted.

Metathran Soldier
1U
Creature - Metathran Soldier
1/1
Metathran Soldier is unblockable.

Metrognome
4
Artifact
When a spell or ability an opponent controls causes you to discard Metrognome, put four 1/1 Gnome artifact creature tokens into play.
4, T Put a 1/1 Gnome artifact creature token into play.

Midsummer Revel
3GG
Enchantment
At the beginning of your upkeep, you may put a verse counter on Midsummer Revel.
G, Sacrifice Midsummer Revel: Put X 3/3 green Beast creature tokens into play, where X is the number of verse counters on Midsummer Revel.

Might of Oaks
3G
Instant
Target creature gets +7/+7 until end of turn.

Miscalculation
1U
Instant
Counter target spell unless its controller pays 2.
Cycling 2 (2, Discard this card: Draw a card.)

Mishra's Helix
5
Artifact
X, T Tap X target lands.

Mobile Fort
4
Artifact Creature - Wall
0/6
Defender (This creature can't attack.)
3: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Play this ability only once each turn.

Molten Hydra
1R
Creature - Hydra
1/1
1RR: Put a +1/+1 counter on Molten Hydra.
T, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage to target creature or player, where X is the number of counters removed this way.

Momentum
2G
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put a growth counter on Momentum.
Enchanted creature gets +1/+1 for each growth counter on Momentum.

Monk Idealist
2W
Creature - Human Monk Cleric
2/2
When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand.

Monk Realist
1W
Creature - Human Monk Cleric
1/1
When Monk Realist comes into play, destroy target enchantment.

Morphling
3UU
Creature - Shapeshifter
3/3
U: Untap Morphling.
U: Morphling gains flying until end of turn.
U: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.)
1: Morphling gets +1/-1 until end of turn.
1: Morphling gets -1/+1 until end of turn.

Mother of Runes
W
Creature - Human Cleric
1/1
T Target creature you control gains protection from the color of your choice until end of turn.

Mountain
Basic Land - Mountain

Multani, Maro-Sorcerer
4GG
Legendary Creature - Elemental
*/*
Shroud (This permanent can't be the target of spells or abilities.)
Multani's power and toughness are each equal to the total number of cards in all players' hands.

Multani's Acolyte
GG
Creature - Elf
2/1
Echo GG (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Multani's Acolyte comes into play, draw a card.

Multani's Decree
3G
Sorcery
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.

Multani's Presence
G
Enchantment
Whenever a spell you played is countered, draw a card.

Nightshade Seer
3B
Creature - Human Wizard
1/1
2B, T Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.

No Mercy
2BB
Enchantment
Whenever a creature deals damage to you, destroy it.

No Rest for the Wicked
1B
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards that were put into your graveyard from play this turn.

Noetic Scales
4
Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in his or her hand.

Okk
1R
Creature - Goblin
4/4
Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.

Opal Acrolith
2W
Enchantment
Whenever an opponent plays a creature spell, if Opal Acrolith is an enchantment, Opal Acrolith becomes a 2/4 Soldier creature.
0: Opal Acrolith becomes an enchantment.

Opal Archangel
4W
Enchantment
When an opponent plays a creature spell, if Opal Archangel is an enchantment, Opal Archangel becomes a 5/5 Angel creature with flying and vigilance.

Opal Avenger
2W
Enchantment
When you have 10 life or less, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature.

Opal Caryatid
W
Enchantment
When an opponent plays a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.

Opal Champion
2W
Enchantment
When an opponent plays a creature spell, if Opal Champion is an enchantment, Opal Champion becomes a 3/3 Knight creature with first strike.

Opal Gargoyle
1W
Enchantment
When an opponent plays a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.

Opal Titan
2WW
Enchantment
When an opponent plays a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.

Opalescence
2WW
Enchantment
Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.

Opportunity
4UU
Instant
Target player draws four cards.

Opposition
2UU
Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.

Oppression
1BB
Enchantment
Whenever a player plays a spell, that player discards a card.

Order of Yawgmoth
2BB
Creature - Zombie Knight
2/2
Fear
Whenever Order of Yawgmoth deals damage to a player, that player discards a card.

Ostracize
B
Sorcery
Target opponent reveals his or her hand. Choose a creature card from it. That player discards that card.

Outmaneuver
XR
Instant
X target blocked creatures assign their combat damage this turn as though they weren't blocked.

Pacifism
1W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature can't attack or block.

Palinchron
5UU
Creature - Illusion
4/5
Flying
When Palinchron comes into play, untap up to seven lands.
2UU: Return Palinchron to its owner's hand.

Parasitic Bond
3B
Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.

Parch
1R
Instant
Choose one - Parch deals 2 damage to target creature or player; or Parch deals 4 damage to target blue creature.

Pariah
2W
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
All damage that would be dealt to you is dealt to enchanted creature instead.

Path of Peace
3W
Sorcery
Destroy target creature. Its owner gains 4 life.

Pattern of Rebirth
3G
Enchantment - Aura
Enchant creature
When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card into play. If that player does, he or she then shuffles his or her library.

Peace and Quiet
1W
Instant
Destroy two target enchantments.

Pegasus Charger
2W
Creature - Pegasus
2/1
Flying (This creature can't be blocked except by creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)

Pendrell Drake
3U
Creature - Drake
2/3
Flying
Cycling 2 (2, Discard this card: Draw a card.)

Pendrell Flux
1U
Enchantment - Aura
Enchant creature
Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."

Peregrine Drake
4U
Creature - Drake
2/3
Flying
When Peregrine Drake comes into play, untap up to five lands.

Persecute
2BB
Sorcery
Choose a color. Target player reveals his or her hand and discards all cards of that color.

Pestilence
2BB
Enchantment
At end of turn, if no creatures are in play, sacrifice Pestilence.
B: Pestilence deals 1 damage to each creature and each player.

Phyrexian Broodlings
1BB
Creature - Minion
2/2
1, Sacrifice a creature: Put a +1/+1 counter on Phyrexian Broodlings.

Phyrexian Colossus
7
Artifact Creature - Golem
8/8
Phyrexian Colossus doesn't untap during your untap step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three or more creatures.

Phyrexian Debaser
3B
Creature - Carrier
2/2
Flying
T, Sacrifice Phyrexian Debaser: Target creature gets -2/-2 until end of turn.

Phyrexian Defiler
2BB
Creature - Carrier
3/3
T, Sacrifice Phyrexian Defiler: Target creature gets -3/-3 until end of turn.

Phyrexian Denouncer
1B
Creature - Carrier
1/1
T, Sacrifice Phyrexian Denouncer: Target creature gets -1/-1 until end of turn.

Phyrexian Ghoul
2B
Creature - Zombie
2/2
Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.

Phyrexian Monitor
3B
Creature - Skeleton
2/2
B: Regenerate Phyrexian Monitor.

Phyrexian Negator
2B
Creature - Horror
5/5
Trample
Whenever Phyrexian Negator is dealt damage, sacrifice a permanent for each 1 damage dealt to it.

Phyrexian Plaguelord
3BB
Creature - Carrier
4/4
T, Sacrifice Phyrexian Plaguelord: Target creature gets -4/-4 until end of turn.
Sacrifice a creature: Target creature gets -1/-1 until end of turn.

Phyrexian Processor
4
Artifact
As Phyrexian Processor comes into play, pay any amount of life.
4, T Put a black Minion creature token into play. Its power and toughness are each equal to the amount of life paid.

Phyrexian Reclamation
B
Enchantment
1B, Pay 2 life: Return target creature card from your graveyard to your hand.

Phyrexian Tower
Legendary Land
T Add 1 to your mana pool.
T, Sacrifice a creature: Add BB to your mana pool.

Pit Trap
2
Artifact
2, T, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.

Plague Beetle
B
Creature - Insect
1/1
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)

Plague Dogs
4B
Creature - Zombie Hound
3/3
When Plague Dogs is put into a graveyard from play, all creatures get -1/-1 until end of turn.
2, Sacrifice Plague Dogs: Draw a card.

Plains
Basic Land - Plains

Planar Birth
1W
Sorcery
Return all basic land cards from all graveyards to play under their owners' control, tapped.

Planar Collapse
1W
Enchantment
At the beginning of your upkeep, if there are four or more creatures in play, sacrifice Planar Collapse. If you do, destroy all creatures. They can't be regenerated.

Planar Void
B
Enchantment
Whenever a card is put into a graveyard from anywhere, remove that card from the game.

Plated Spider
4G
Creature - Spider
4/4
Reach (This creature can block creatures with flying.)

Plow Under
3GG
Sorcery
Put two target lands on top of their owner's library.

Polluted Mire
Land
Polluted Mire comes into play tapped.
T Add B to your mana pool.
Cycling 2 (2, Discard this card: Draw a card.)

Pouncing Jaguar
G
Creature - Cat
2/2
Echo G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Powder Keg
2
Artifact
At the beginning of your upkeep, you may put a fuse counter on Powder Keg.
T, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg.

Power Sink
XU
Instant
Counter target spell unless its controller pays X. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool.

Power Taint
1U
Enchantment - Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, that player pays 2 or loses 2 life.
Cycling 2 (2, Discard this card: Draw a card.)

Presence of the Master
3W
Enchantment
Whenever a player plays an enchantment spell, counter it.

Priest of Gix
2B
Creature - Human Cleric Minion
2/1
When Priest of Gix comes into play, add BBB to your mana pool.

Priest of Titania
1G
Creature - Elf Druid
1/1
T Add G to your mana pool for each Elf in play.

Private Research
U
Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put a page counter on Private Research.
When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research.

Purging Scythe
5
Artifact
At the beginning of your upkeep, Purging Scythe deals 2 damage to the creature with the least toughness. If two or more creatures are tied for least toughness, you choose one.

Purify
3WW
Sorcery
Destroy all artifacts and enchantments.

Pygmy Pyrosaur
1R
Creature - Lizard
1/1
Pygmy Pyrosaur can't block.
R: Pygmy Pyrosaur gets +1/+0 until end of turn.

Pyromancy
2RR
Enchantment
3, Discard a card at random: Pyromancy deals damage to target creature or player equal to the converted mana cost of the discarded card.

Quash
2UU
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. That player then shuffles his or her library.

Quicksilver Amulet
4
Artifact
4, T You may put a creature card from your hand into play.

Rack and Ruin
2R
Instant
Destroy two target artifacts.

Radiant, Archangel
3WW
Legendary Creature - Angel
3/3
Flying, vigilance
Radiant, Archangel gets +1/+1 for each other creature with flying in play.

Radiant's Dragoons
3W
Creature - Human Soldier
2/5
Echo 3W (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Radiant's Dragoons comes into play, you gain 5 life.

Radiant's Judgment
2W
Instant
Destroy target creature with power 4 or greater.
Cycling 2 (2, Discard this card: Draw a card.)

Rain of Filth
B
Instant
Until end of turn, lands you control gain "Sacrifice this land: Add B to your mana pool."

Rain of Salt
4RR
Sorcery
Destroy two target lands.

Rancor
G
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from play, return Rancor to its owner's hand.

Rank and File
2BB
Creature - Zombie
3/3
When Rank and File comes into play, all green creatures get -1/-1 until end of turn.

Rapid Decay
1B
Instant
Remove from the game up to three target cards in a single graveyard.
Cycling 2 (2, Discard this card: Draw a card.)

Raven Familiar
2U
Creature - Bird
1/2
Flying
Echo 2U (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Raven Familiar comes into play, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Ravenous Rats
1B
Creature - Rat
1/1
When Ravenous Rats comes into play, target opponent discards a card.

Ravenous Skirge
2B
Creature - Imp
1/1
Flying
Whenever Ravenous Skirge attacks, it gets +2/+0 until end of turn.

Rayne, Academy Chancellor
2U
Legendary Creature - Human Wizard
1/1
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card, and if Rayne, Academy Chancellor is enchanted, you may draw another card.

Raze
R
Sorcery
As an additional cost to play Raze, sacrifice a land.
Destroy target land.

Rebuild
2U
Instant
Return all artifacts to their owners' hands.
Cycling 2 (2, Discard this card: Draw a card.)

Recantation
3UU
Enchantment
At the beginning of your upkeep, you may put a verse counter on Recantation.
U, Sacrifice Recantation: Return up to X target permanents to their owners' hands, where X is the number of verse counters on Recantation.

Reckless Abandon
R
Sorcery
As an additional cost to play Reckless Abandon, sacrifice a creature.
Reckless Abandon deals 4 damage to target creature or player.

Reclusive Wight
3B
Creature - Zombie Minion
4/4
At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.

Redeem
1W
Instant
Prevent all damage that would be dealt this turn to up to two target creatures.

Reflexes
R
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

Rejuvenate
3G
Sorcery
You gain 6 life.
Cycling 2 (2, Discard this card: Draw a card.)

Reliquary Monk
2W
Creature - Human Monk Cleric
2/2
When Reliquary Monk is put into a graveyard from play, destroy target artifact or enchantment.

Remembrance
3W
Enchantment
Whenever a nontoken creature you control is put into a graveyard from play, you may search your library for a creature card with the same name as that creature, reveal the card and put it into your hand. If you do, shuffle your library.

Remote Isle
Land
Remote Isle comes into play tapped.
T Add U to your mana pool.
Cycling 2 (2, Discard this card: Draw a card.)

Repercussion
1RR
Enchantment
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.

Replenish
3W
Sorcery
Return all enchantment cards from your graveyard to play. (Auras with nothing to enchant remain in your graveyard.)

Repopulate
1G
Instant
Shuffle all creature cards from target player's graveyard into that player's library.
Cycling 2 (2, Discard this card: Draw a card.)

Reprocess
2BB
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.

Rescind
1UU
Instant
Return target permanent to its owner's hand.
Cycling 2 (2, Discard this card: Draw a card.)

Rescue
U
Instant
Return target permanent you control to its owner's hand.

Retaliation
2G
Enchantment
Creatures you control have "Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it."

Retromancer
2RR
Creature - Viashino Shaman
3/3
Whenever Retromancer becomes the target of a spell or ability, Retromancer deals 3 damage to that spell or ability's controller.

Rewind
2UU
Instant
Counter target spell, then untap up to four lands.

Ring of Gix
3
Artifact
Echo 3 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
1, T Tap target artifact, creature, or land.

Rivalry
2R
Enchantment
At the beginning of each player's upkeep, if that player controls more lands than any other, Rivalry deals 2 damage to him or her.

Rofellos, Llanowar Emissary
GG
Legendary Creature - Elf Druid
2/1
T Add G to your mana pool for each Forest you control.

Rofellos's Gift
G
Sorcery
Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.

Rumbling Crescendo
3RR
Enchantment
At the beginning of your upkeep, you may put a verse counter on Rumbling Crescendo.
R, Sacrifice Rumbling Crescendo: Destroy up to X target lands, where X is the number of verse counters on Rumbling Crescendo.

Rune of Protection: Artifacts
1W
Enchantment
W: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
Cycling 2 (2, Discard this card: Draw a card.)

Rune of Protection: Black
1W
Enchantment
W: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Cycling 2 (2, Discard this card: Draw a card.)

Rune of Protection: Blue
1W
Enchantment
W: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
Cycling 2 (2, Discard this card: Draw a card.)

Rune of Protection: Green
1W
Enchantment
W: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
Cycling 2 (2, Discard this card: Draw a card.)

Rune of Protection: Lands
1W
Enchantment
W: The next time a land source of your choice would deal damage to you this turn, prevent that damage.
Cycling 2 (2, Discard this card: Draw a card.)

Rune of Protection: Red
1W
Enchantment
W: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Cycling 2 (2, Discard this card: Draw a card.)

Rune of Protection: White
1W
Enchantment
W: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Cycling 2 (2, Discard this card: Draw a card.)

Sanctimony
1W
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.

Sanctum Custodian
2W
Creature - Human Cleric
1/2
T Prevent the next 2 damage that would be dealt to target creature or player this turn.

Sanctum Guardian
1WW
Creature - Human Cleric
1/4
Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage.

Sandbar Merfolk
U
Creature - Merfolk
1/1
Cycling 2 (2, Discard this card: Draw a card.)

Sandbar Serpent
4U
Creature - Serpent
3/4
Cycling 2 (2, Discard this card: Draw a card.)

Sanguine Guard
1BB
Creature - Zombie Knight
2/2
First strike
1B: Regenerate Sanguine Guard.

Scald
1R
Enchantment
Whenever a player taps an Island for mana, Scald deals 1 damage to that player.

Scent of Brine
1U
Instant
Reveal any number of blue cards in your hand. Counter target spell unless its controller pays 1 for each card revealed this way.

Scent of Cinder
1R
Sorcery
Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.

Scent of Ivy
G
Instant
Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.

Scent of Jasmine
W
Instant
Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.

Scent of Nightshade
1B
Instant
Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.

Scoria Wurm
4R
Creature - Wurm
7/7
At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner's hand.

Scour
2WW
Instant
Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and remove them from the game. That player then shuffles his or her library.

Scrap
2R
Instant
Destroy target artifact.
Cycling 2 (2, Discard this card: Draw a card.)

Scrapheap
3
Artifact
Whenever an artifact or enchantment is put into your graveyard from play, you gain 1 life.

Scrying Glass
2
Artifact
3, T Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.

Seasoned Marshal
2WW
Creature - Human Soldier
2/2
Whenever Seasoned Marshal attacks, you may tap target creature.

Second Chance
2U
Enchantment
At the beginning of your upkeep, if you have 5 life or less, sacrifice Second Chance. If you do, take an extra turn after this one.

Serra Advocate
3W
Creature - Angel
2/2
Flying
T Target attacking or blocking creature gets +2/+2 until end of turn.

Serra Avatar
4WWW
Creature - Avatar
*/*
Serra Avatar's power and toughness are each equal to your life total.
If Serra Avatar would be put into a graveyard from anywhere, reveal Serra Avatar, then shuffle it into its owner's library instead.

Serra Zealot
W
Creature - Human Soldier
1/1
First strike

Serra's Embrace
2WW
Enchantment - Aura
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature gets +2/+2 and has flying and vigilance. (It can't be blocked except by creatures with flying or reach, and attacking doesn't cause it to tap.)

Serra's Hymn
W
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Hymn.
Sacrifice Serra's Hymn: Prevent up to X damage total that would be dealt this turn to any number of target creatures and/or players, divided as you choose, where X is the number of verse counters on Serra's Hymn.

Serra's Liturgy
2WW
Enchantment
At the beginning of your upkeep, you may put a verse counter on Serra's Liturgy.
W, Sacrifice Serra's Liturgy: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on Serra's Liturgy.

Shimmering Barrier
1W
Creature - Wall
1/3
Defender (This creature can't attack.)
First strike
Cycling 2 (2, Discard this card: Draw a card.)

Shivan Gorge
Legendary Land
T Add 1 to your mana pool.
2R, T Shivan Gorge deals 1 damage to each opponent.

Shivan Hellkite
5RR
Creature - Dragon
5/5
Flying (This creature can't be blocked except by creatures with flying or reach.)
1R: Shivan Hellkite deals 1 damage to target creature or player.

Shivan Phoenix
4RR
Creature - Phoenix
3/4
Flying
When Shivan Phoenix is put into a graveyard from play, return Shivan Phoenix to its owner's hand.

Shivan Raptor
2R
Creature - Lizard
3/1
First strike, haste
Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Shiv's Embrace
2RR
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
R: Enchanted creature gets +1/+0 until end of turn.

Show and Tell
2U
Sorcery
Each player may put an artifact, creature, enchantment, or land card from his or her hand into play.

Shower of Sparks
R
Instant
Shower of Sparks deals 1 damage to target creature and 1 damage to target player.

Sick and Tired
2B
Instant
Two target creatures each get -1/-1 until end of turn.

Sicken
B
Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1.
Cycling 2 (2, Discard this card: Draw a card.)

Sigil of Sleep
U
Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.

Silent Attendant
2W
Creature - Human Cleric
0/2
T You gain 1 life.

Silk Net
G
Instant
Target creature gets +1/+1 and gains reach until end of turn. (It can block creatures with flying.)

Simian Grunts
2G
Creature - Ape
3/4
Flash
Echo 2G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Skirge Familiar
4B
Creature - Imp
3/2
Flying
Discard a card: Add B to your mana pool.

Skittering Horror
2B
Creature - Horror
4/3
When you play a creature spell, sacrifice Skittering Horror.

Skittering Skirge
BB
Creature - Imp
3/2
Flying
When you play a creature spell, sacrifice Skittering Skirge.

Sleeper Agent
B
Creature - Minion
3/3
When Sleeper Agent comes into play, target opponent gains control of it.
At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.

Sleeper's Guile
2B
Enchantment - Aura
Enchant creature
Enchanted creature has fear.
When Sleeper's Guile is put into a graveyard from play, return Sleeper's Guile to its owner's hand.

Slinking Skirge
3B
Creature - Imp
2/1
Flying
2, Sacrifice Slinking Skirge: Draw a card.

Slippery Karst
Land
Slippery Karst comes into play tapped.
T Add G to your mana pool.
Cycling 2 (2, Discard this card: Draw a card.)

Slow Motion
2U
Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless he or she pays 2.
When Slow Motion is put into a graveyard from play, return Slow Motion to its owner's hand.

Sluggishness
1R
Enchantment - Aura
Enchant creature
Enchanted creature can't block.
When Sluggishness is put into a graveyard from play, return Sluggishness to its owner's hand.

Smokestack
4
Artifact
At the beginning of your upkeep, you may put a soot counter on Smokestack.
At the beginning of each player's upkeep, that player sacrifices a permanent for each soot counter on Smokestack.

Smoldering Crater
Land
Smoldering Crater comes into play tapped.
T Add R to your mana pool.
Cycling 2 (2, Discard this card: Draw a card.)

Snap
1U
Instant
Return target creature to its owner's hand. Untap up to two lands.

Sneak Attack
3R
Enchantment
R: You may put a creature card from your hand into play. That creature gains haste until end of turn. Sacrifice the creature at end of turn.

Solidarity
3W
Instant
Creatures you control get +0/+5 until end of turn.

Somnophore
2UU
Creature - Illusion
2/2
Flying
Whenever Somnophore deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step as long as Somnophore remains in play.

Songstitcher
W
Creature - Human Cleric
1/1
1W: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.

Soul Feast
3BB
Sorcery
Target player loses 4 life and you gain 4 life.

Soul Sculptor
2W
Creature - Human
1/1
1W, T Target creature becomes an enchantment and loses all abilities until a player plays a creature spell.

Sowing Salt
2RR
Sorcery
Remove target nonbasic land from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that land and remove them from the game. That player then shuffles his or her library.

Spawning Pool
Land
Spawning Pool comes into play tapped.
T Add B to your mana pool.
1B: Spawning Pool becomes a 1/1 black Skeleton creature with "B: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

Spined Fluke
2B
Creature - Worm Horror
5/1
When Spined Fluke comes into play, sacrifice a creature.
B: Regenerate Spined Fluke.

Spire Owl
1U
Creature - Bird
1/1
Flying
When Spire Owl comes into play, look at the top four cards of your library, then put them back in any order.

Splinter
2GG
Sorcery
Remove target artifact from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and remove them from the game. That player then shuffles his or her library.

Sporogenesis
3G
Enchantment
At the beginning of your upkeep, you may put a fungus counter on target nontoken creature.
Whenever a creature is put into a graveyard from play, put a 1/1 green Saproling creature token into play for each fungus counter on that creature.
When Sporogenesis leaves play, remove all fungus counters from all creatures.

Spreading Algae
G
Enchantment - Aura
Enchant Swamp
When enchanted land becomes tapped, destroy it.
When Spreading Algae is put into a graveyard from play, return Spreading Algae to its owner's hand.

Squirming Mass
1B
Creature - Horror
1/1
Fear

Steam Blast
2R
Sorcery
Steam Blast deals 2 damage to each creature and each player.

Stern Proctor
UU
Creature - Human Wizard
1/2
When Stern Proctor comes into play, return target artifact or enchantment to its owner's hand.

Storage Matrix
3
Artifact
As long as Storage Matrix is untapped, each player chooses artifact, creature, or land during his or her untap step. That player can untap only permanents of the chosen type this step.

Stroke of Genius
X2U
Instant
Target player draws X cards.

Subversion
3BB
Enchantment
At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

Sulfuric Vapors
3R
Enchantment
If a red spell would deal damage to a creature or player, it deals that much damage plus 1 to that creature or player instead.

Sunder
3UU
Instant
Return all lands to their owners' hands.

Sustainer of the Realm
2WW
Creature - Angel
2/3
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.

Swamp
Basic Land - Swamp

Swat
1BB
Instant
Destroy target creature with power 2 or less.
Cycling 2 (2, Discard this card: Draw a card.)

Symbiosis
1G
Instant
Two target creatures each get +2/+2 until end of turn.

Tainted AEther
2BB
Enchantment
Whenever a creature comes into play, its controller sacrifices a creature or land.

Taunting Elf
G
Creature - Elf
0/1
All creatures able to block Taunting Elf do so.

Telepathic Spies
2U
Creature - Human Wizard
2/2
When Telepathic Spies comes into play, look at target opponent's hand.

Telepathy
U
Enchantment
Your opponents play with their hands revealed.

Temporal Adept
1UU
Creature - Human Wizard
1/1
UUU, T Return target permanent to its owner's hand.

Temporal Aperture
2
Artifact
5, T Shuffle your library and reveal the top card. Until end of turn, as long as that card remains on top of your library, you may play the card without paying its mana cost. (If it has X in its mana cost, X is 0.)

Tethered Griffin
W
Creature - Griffin
2/3
Flying
When you control no enchantments, sacrifice Tethered Griffin.

Tethered Skirge
2B
Creature - Imp
2/2
Flying
Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.

Thieving Magpie
2UU
Creature - Bird
1/3
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Thieving Magpie deals damage to an opponent, you draw a card.

Thorn Elemental
5GG
Creature - Elemental
7/7
You may have Thorn Elemental assign its combat damage as though it weren't blocked.

Thornwind Faeries
1UU
Creature - Faerie
1/1
Flying
T Thornwind Faeries deals 1 damage to target creature or player.

Thran Dynamo
4
Artifact
T Add 3 to your mana pool.

Thran Foundry
1
Artifact
1, T, Remove Thran Foundry from the game: Target player shuffles his or her graveyard into his or her library.

Thran Golem
5
Artifact Creature - Golem
3/3
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

Thran Lens
2
Artifact
All permanents are colorless.

Thran Quarry
Land
At end of turn, if you control no creatures, sacrifice Thran Quarry.
T Add one mana of any color to your mana pool.

Thran Turbine
1
Artifact
At the beginning of your upkeep, you may add up to 2 to your mana pool. You can't spend this mana to play spells.

Thran War Machine
4
Artifact Creature - Construct
4/5
Echo 4 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Thran War Machine attacks each turn if able.

Thran Weaponry
4
Artifact
Echo 4 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
You may choose not to untap Thran Weaponry during your untap step.
2, T All creatures get +2/+2 as long as Thran Weaponry remains tapped.

Thundering Giant
3RR
Creature - Giant
4/3
Haste (This creature can attack and T as soon as it comes under your control.)

Ticking Gnomes
3
Artifact Creature - Gnome
3/3
Echo 3 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Sacrifice Ticking Gnomes: Ticking Gnomes deals 1 damage to target creature or player.

Tinker
2U
Sorcery
As an additional cost to play Tinker, sacrifice an artifact.
Search your library for an artifact card and put that card into play. Then shuffle your library.

Titania's Boon
3G
Sorcery
Put a +1/+1 counter on each creature you control.

Titania's Chosen
2G
Creature - Elf Archer
1/1
Whenever a player plays a green spell, put a +1/+1 counter on Titania's Chosen.

Tolarian Winds
1U
Instant
Discard all the cards in your hand, then draw that many cards.

Torch Song
2R
Enchantment
At the beginning of your upkeep, you may put a verse counter on Torch Song.
2R, Sacrifice Torch Song: Torch Song deals X damage to target creature or player, where X is the number of verse counters on Torch Song.

Tormented Angel
3W
Creature - Angel
1/5
Flying

Tragic Poet
W
Creature - Human
1/1
T, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.

Treacherous Link
1B
Enchantment - Aura
Enchant creature
All damage that would be dealt to enchanted creature is dealt to its controller instead.

Treachery
3UU
Enchantment - Aura
Enchant creature
When Treachery comes into play, untap up to five lands.
You control enchanted creature.

Treefolk Mystic
3G
Creature - Treefolk
2/4
Whenever a creature blocks or becomes blocked by Treefolk Mystic, destroy all Auras attached to that creature.

Treefolk Seedlings
2G
Creature - Treefolk
2/*
Treefolk Seedlings's toughness is equal to the number of Forests you control.

Treetop Rangers
2G
Creature - Elf
2/2
Treetop Rangers can't be blocked except by creatures with flying.

Treetop Village
Land
Treetop Village comes into play tapped.
T Add G to your mana pool.
1G: Treetop Village becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (If it would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.)

Trumpet Blast
2R
Instant
Attacking creatures get +2/+0 until end of turn.

Turnabout
2UU
Instant
Tap or untap all artifacts, creatures, or lands target player controls.

Twisted Experiment
1B
Enchantment - Aura
Enchant creature
Enchanted creature gets +3/-1.

Umbilicus
4
Artifact
At the beginning of each player's upkeep, that player returns a permanent he or she controls to its owner's hand unless he or she pays 2 life.

Unearth
B
Sorcery
Return target creature card with converted mana cost 3 or less from your graveyard to play.
Cycling 2 (2, Discard this card: Draw a card.)

Unnerve
3B
Sorcery
Each opponent discards two cards.

Unworthy Dead
1B
Creature - Skeleton
1/1
B: Regenerate Unworthy Dead.

Urza's Armor
6
Artifact
If a source would deal damage to you, prevent 1 of that damage.

Urza's Blueprints
6
Artifact
Echo 6 (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
T Draw a card.

Urza's Incubator
3
Artifact
As Urza's Incubator comes into play, choose a creature type.
Creature spells of the chosen type cost 2 less to play.

Vampiric Embrace
2BB
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
Whenever a creature dealt damage by enchanted creature this turn is put into a graveyard, put a +1/+1 counter on that creature.

Vebulid
B
Creature - Horror
0/0
Vebulid comes into play with a +1/+1 counter on it.
At the beginning of your upkeep, you may put a +1/+1 counter on Vebulid.
When Vebulid attacks or blocks, destroy it at end of combat.

Veil of Birds
U
Enchantment
When an opponent plays a spell, if Veil of Birds is an enchantment, Veil of Birds becomes a 1/1 Bird creature with flying.

Veiled Apparition
1U
Enchantment
When an opponent plays a spell, if Veiled Apparition is an enchantment, Veiled Apparition becomes a 3/3 Illusion creature with flying. That creature has "At the beginning of your upkeep, sacrifice Veiled Apparition unless you pay 1U."

Veiled Crocodile
2U
Enchantment
When a player has no cards in hand, if Veiled Crocodile is an enchantment, Veiled Crocodile becomes a 4/4 Crocodile creature.

Veiled Sentry
U
Enchantment
When an opponent plays a spell, if Veiled Sentry is an enchantment, Veiled Sentry becomes an Illusion creature with power and toughness each equal to that spell's converted mana cost.

Veiled Serpent
2U
Enchantment
When an opponent plays a spell, if Veiled Serpent is an enchantment, Veiled Serpent becomes a 4/4 Serpent creature. It can't attack unless defending player controls an Island.
Cycling 2 (2, Discard this card: Draw a card.)

Venomous Fangs
2G
Enchantment - Aura
Enchant creature
Enchanted creature has deathtouch. (Whenever it deals damage to a creature, destroy that creature.)

Vernal Bloom
3G
Enchantment
Whenever a Forest is tapped for mana, its controller adds G to his or her mana pool.

Viashino Bey
2RR
Creature - Viashino
4/3
If Viashino Bey attacks, all creatures you control attack if able.

Viashino Cutthroat
2RR
Creature - Viashino
5/3
Haste
At end of turn, return Viashino Cutthroat to its owner's hand.

Viashino Heretic
2R
Creature - Viashino
1/3
1R, T Destroy target artifact. Viashino Heretic deals damage to that artifact's controller equal to the artifact's converted mana cost.

Viashino Outrider
2R
Creature - Viashino
4/3
Echo 2R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Viashino Runner
3R
Creature - Viashino
3/2
Viashino Runner can't be blocked except by two or more creatures.

Viashino Sandscout
1R
Creature - Viashino Scout
2/1
Haste (This creature can attack and T as soon as it comes under your control.)
At end of turn, return Viashino Sandscout to its owner's hand. (Return it only if it's in play.)

Viashino Sandswimmer
2RR
Creature - Viashino
3/2
R: Flip a coin. If you win the flip, return Viashino Sandswimmer to its owner's hand. If you lose the flip, sacrifice Viashino Sandswimmer.

Viashino Weaponsmith
3R
Creature - Viashino
2/2
Whenever Viashino Weaponsmith becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

Victimize
2B
Sorcery
As an additional cost to play Victimize, sacrifice a creature.
Return two target creature cards from your graveyard to play tapped.

Vigilant Drake
4U
Creature - Drake
3/3
Flying
2U: Untap Vigilant Drake.

Vile Requiem
2BB
Enchantment
At the beginning of your upkeep, you may put a verse counter on Vile Requiem.
1B, Sacrifice Vile Requiem: Destroy up to X target nonblack creatures, where X is the number of verse counters on Vile Requiem. They can't be regenerated.

Voice of Duty
3W
Creature - Angel
2/2
Flying, protection from green

Voice of Grace
3W
Creature - Angel
2/2
Flying, protection from black

Voice of Law
3W
Creature - Angel
2/2
Flying, protection from red

Voice of Reason
3W
Creature - Angel
2/2
Flying, protection from blue

Vug Lizard
1RR
Creature - Lizard
3/4
Mountainwalk
Echo 1RR (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Wake of Destruction
3RRR
Sorcery
Destroy target land and all other lands with the same name as that land.

Walking Sponge
1U
Creature - Sponge
1/1
T Target creature loses flying, first strike, or trample until end of turn.

Wall of Glare
1W
Creature - Wall
0/5
Defender (This creature can't attack.)
Wall of Glare can block any number of creatures.

Wall of Junk
2
Artifact Creature - Wall
0/7
Defender (This creature can't attack.)
Whenever Wall of Junk blocks, return it to its owner's hand at end of combat.

War Dance
G
Enchantment
At the beginning of your upkeep, you may put a verse counter on War Dance.
Sacrifice War Dance: Target creature gets +X/+X until end of turn, where X is the number of verse counters on War Dance.

Waylay
2W
Instant
Put three 2/2 white Knight creature tokens into play. They gain substance until end of turn. Remove them from the game when they lose substance.

Weatherseed Elf
G
Creature - Elf
1/1
T Target creature gains forestwalk until end of turn.

Weatherseed Faeries
2U
Creature - Faerie
2/1
Flying, protection from red

Weatherseed Treefolk
2GGG
Creature - Treefolk
5/3
Trample
When Weatherseed Treefolk is put into a graveyard from play, return Weatherseed Treefolk to its owner's hand.

Western Paladin
2BB
Creature - Zombie Knight
3/3
BB, T Destroy target white creature.

Wheel of Torture
3
Artifact
At the beginning of each opponent's upkeep, Wheel of Torture deals 1 damage to that player for each card fewer than three in his or her hand.

Whetstone
3
Artifact
3: Each player puts the top two cards of his or her library into his or her graveyard.

Whirlwind
2GG
Sorcery
Destroy all creatures with flying.

Wild Colos
2R
Creature - Goat Beast
2/2
Haste

Wild Dogs
G
Creature - Hound
2/1
At the beginning of your upkeep, if a player has more life than any other, that player gains control of Wild Dogs.
Cycling 2 (2, Discard this card: Draw a card.)

Wildfire
4RR
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Winding Wurm
4G
Creature - Wurm
6/6
Echo 4G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Wing Snare
2G
Sorcery
Destroy target creature with flying.

Wirecat
4
Artifact Creature - Cat
4/3
Wirecat can't attack or block if an enchantment is in play.

Witch Engine
5B
Creature - Horror
4/4
Swampwalk
T Add BBBB to your mana pool. Target opponent gains control of Witch Engine. (Play this ability only any time you could play an instant.)

Wizard Mentor
2U
Creature - Human Wizard
2/2
T Return Wizard Mentor and target creature you control to their owner's hand.

Worn Powerstone
3
Artifact
Worn Powerstone comes into play tapped.
T Add 2 to your mana pool.

Worship
3W
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Yavimaya Elder
1GG
Creature - Human Druid
2/1
When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
2, Sacrifice Yavimaya Elder: Draw a card.

Yavimaya Enchantress
2G
Creature - Human Druid
2/2
Yavimaya Enchantress gets +1/+1 for each enchantment in play.

Yavimaya Granger
2G
Creature - Elf
2/2
Echo 2G (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Yavimaya Granger comes into play, you may search your library for a basic land card and put that card into play tapped. If you do, shuffle your library.

Yavimaya Hollow
Legendary Land
T Add 1 to your mana pool.
G, T Regenerate target creature.

Yavimaya Scion
4G
Creature - Treefolk
4/4
Protection from artifacts

Yavimaya Wurm
4GG
Creature - Wurm
6/4
Trample

Yawgmoth's Bargain
4BB
Enchantment
Skip your draw step.
Pay 1 life: Draw a card.

Yawgmoth's Edict
1B
Enchantment
Whenever an opponent plays a white spell, that player loses 1 life and you gain 1 life.

Yawgmoth's Will
2B
Sorcery
Until end of turn, you may play cards in your graveyard.
If a card would be put into your graveyard this turn, remove that card from the game instead.

Zephid
4UU
Creature - Illusion
3/4
Flying, shroud (This permanent can't be the target of spells or abilities.)

Zephid's Embrace
2UU
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)

